She'll need some combination of tonics, forges, and support partners to do any real damage on her own, and even with a bow to attack safely from a distance she's not going to have an easy time killing anything. Her bases are awful and her best class option requires spending a Heart Seal on her, something you won't have a lot of for a while. Mozu's biggest problem is, as hinted by her paralogue, her Tragic Start. She can also combine the Quick Draw, Bowfaire, Spendthrift, and Life and Death skills from all across her class tree to make a build that does absolutely insane damage in certain situations and straight up one round or one shot bosses if you have the EXP and resources to swap around her class a bunch. Given her high luck stat she's likely to find at least one or two per map, which is helpful in a game with otherwise limited funds. If you keep her as a Villager she can eventually promote into a Merchant to gain access to the Profiteer skill, which gives her a luck% chance of finding Gold Bars at the end of the first 7 turns of a map. She can promote into either a Sniper for more sheer power and excellent skills, or a Kinshi Knight for flying mobility and the ability to use lances in exchange for slightly underwhelming stats and a bow weakness. She'll definitely outclass Niles in terms of raw stats once she gets going, although she does have to actually get going which is easier said than done. As an Archer she'll quickly grow into a unit with amazing power and speed when attacking on player phase, and even passable enemy phase thanks to Conquest's love of tight maps full of corridors to attack over. I still think she's way better than Donnel is though, at least in Conquest! Donnel is a unit that starts off bad and ends up good in a game where every unit ends up good but most don't start off bad, but in CQ Mozu has a proper niche of her own thanks to her access to four different Hoshidan classes. She is also unlike Donnel in that even with her high growths she's still got the stats of a glass cannon, so unless you reclass her into something bulky she'll always be strong and fast yet fragile, unlike Donnel who will soon turn into a giant ball of capped stats. This means you can keep Mozu as one all the way up to level 20 and promote her into an actually good class that uses lances, but it also means that unlike Donnel Mozu won't suddenly become great the moment you reclass her. Villager is an actual class in this game with competent bases and promotion options, rather than a joke option you're meant to reclass out of the instant you can. If you've ever played Awakening then don't expect Mozu to function much like Donnel. Or well I guess she might not be a child? The localisation of Fates aged every character up an adult, I'm not sure how old she was originally. Mozu is this game's villager/trainee archetype, which is to say a helpless child with atrocious base stats who when forced to fight will grow stronger at an incredibly fast pace. Personal Skill: Forager (Recover 20% of max HP at start of turn if on Woods, Mountain, Waste, or Field terrain) Heart Seal Classes: Effie (Knight), Nyx (Dark Mage)
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